Puts the scripting engine into the given state. This method can be called from non-base threads without resulting in a non-base callout to host objects or to the IActiveScriptSite interface.
HRESULT SetScriptState( SCRIPTSTATE ss // identifier of new state );
[in] Sets the scripting engine to the given state. Can be one of the values defined in the SCRIPTSTATE enumeration.
Returns one of the following values:
Return Value
Meaning
S_OK
Success.
E_FAIL
The scripting engine does not support the transition back to the initialized state. The host must discard this scripting engine and create, initialize, and load a new scripting engine to achieve the same effect.
E_UNEXPECTED
The call was not expected (for example, the scripting engine has not yet been loaded or initialized) and therefore failed.
OLESCRIPT_S_PENDING
The method was queued successfully, but the state has not changed yet. When the state changes, the site will be called back through the IActiveScriptSite::OnStateChange method.
S_FALSE
The method succeeded, but the script was already in the given state.
For more information about scripting engine states, see the Script Engine States section of Windows Script Engines .