DatagramSocket.MessageReceived | messagereceived event
An event that indicates that a message was received on the DatagramSocket object.
Syntax
public: event TypedEventHandler<DatagramSocket, DatagramSocketMessageReceivedEventArgs>^ MessageReceived { Windows::Foundation::EventRegistrationToken add(TypedEventHandler<DatagramSocket, DatagramSocketMessageReceivedEventArgs>^ value); void remove(Windows::Foundation::EventRegistrationToken token); }
Event information
| Delegate | TypedEventHandler<DatagramSocket, DatagramSocketMessageReceivedEventArgs> |
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Remarks
To receive data on the DatagramSocket object, an app must assign the MessageReceived event to an event handler and then call either the BindEndpointAsync or BindServiceNameAsync method to bind the DatagramSocket to a local service name or UDP port. The ConnectAsync methods will also result in a bind operation. Writing to a stream returned by one the GetOutputStreamAsync methods will also result in a bind operation. Then the DatagramSocket can receive datagrams.
To receive multicast packets on the DatagramSocket object, an app must assign the MessageReceived event to an event handler and then call the JoinMulticastGroup method to join the multicast group.
Requirements
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Minimum supported client | Windows 8 |
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Minimum supported server | Windows Server 2012 |
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Minimum supported phone | Windows Phone 8 |
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See also
Build date: 2/25/2013