Quickstart: Control templates (XAML)

[ This article is for Windows 8.x and Windows Phone 8.x developers writing Windows Runtime apps. If you’re developing for Windows 10, see the latest documentation ]

In the XAML framework, you create a control template when you want to customize a control's visual structure and visual behavior. Controls have many properties, such as Background, Foreground, and FontFamily, that you can set to specify different aspects of the control's appearance. But the changes that you can make by setting these properties are limited. You can use the ControlTemplate class to create a template that provides additional customization. Here we show you how to create a ControlTemplate to customize the appearance of a CheckBox control.

Roadmap: How does this topic relate to others? See:

Custom control template example

By default, a CheckBox control puts its content (the string or object next to the CheckBox) to the right of the selection box. This is the visual structure of the CheckBox. By default, a check mark indicates that a user selected the CheckBox. This is the visual behavior of the CheckBox. You can change these characteristics by creating a ControlTemplate for the CheckBox. For example, suppose that you want the content of the check box to be below the selection box, and you want to use an X to indicate that a user selected the check box. You specify these characteristics in the ControlTemplate of the CheckBox.

Here's a CheckBox using the default ControlTemplate shown in the Unchecked, Checked, and Indeterminate states.

To use a custom template with a control, you assign the ControlTemplate to the Template property of the control. Here's a CheckBox using a ControlTemplate called CheckBoxTemplate1. We show the Extensible Application Markup Language (XAML) for the ControlTemplate in the next section.

<CheckBox Content="CheckBox" Template="{StaticResource CheckBoxTemplate1}" IsThreeState="True" Margin="20"/>

Here's how this CheckBox looks in the Unchecked, Checked, and Indeterminate states after we apply our template.

Specifying the visual structure of a control

When you create a ControlTemplate, you combine FrameworkElement objects to build a single control. A ControlTemplate must have only one FrameworkElement as its root element. The root element usually contains other FrameworkElement objects. The combination of objects makes up the control's visual structure.

This XAML creates a ControlTemplate for a CheckBox that specifies that the content of the control is below the selection box. The root element is a Border. The example specifies a Path to create an X that indicates that a user selected the CheckBox, and an Ellipse that indicates an indeterminate state. Note that the Opacity is set to 0 on the Path and the Ellipse so that by default, neither appear.

<ControlTemplate x:Key="CheckBoxTemplate1" TargetType="CheckBox">
    <Border BorderBrush="{TemplateBinding BorderBrush}" BorderThickness="{TemplateBinding BorderThickness}" 
            Background="{TemplateBinding Background}">
        <Grid>
            <Grid.RowDefinitions>
                <RowDefinition Height="*"/>
                <RowDefinition Height="25"/>
            </Grid.RowDefinitions>
            <Rectangle x:Name="NormalRectangle" 
                       Fill="{ThemeResource CheckBoxBackgroundThemeBrush}"  
                       Stroke="{ThemeResource CheckBoxBorderThemeBrush}" 
                       StrokeThickness="{ThemeResource CheckBoxBorderThemeThickness}" 
                       UseLayoutRounding="False" Height="21" Width="21"/>
            <!-- Create an X to indicate that the CheckBox is selected. -->
            <Path x:Name="CheckGlyph" 
                  Data="M103,240 L111,240 119,248 127,240 135,240 123,252 135,264 127,264 119,257 111,264 103,264 114,252 z" 
                  Fill="{ThemeResource CheckBoxForegroundThemeBrush}" FlowDirection="LeftToRight" 
                  Height="14" Width="16" Opacity="0" Stretch="Fill"/>
             <Rectangle x:Name="IndeterminateGlyph" 
                     Fill="{ThemeResource CheckBoxForegroundThemeBrush}" 
                     Height="9" Width="9" Opacity="0" UseLayoutRounding="False" />
            <ContentPresenter x:Name="ContentPresenter" ContentTemplate="{TemplateBinding ContentTemplate}" 
                              Content="{TemplateBinding Content}" Margin="{TemplateBinding Padding}" Grid.Row="1" 
                              HorizontalAlignment="{TemplateBinding HorizontalContentAlignment}" 
                              VerticalAlignment="{TemplateBinding VerticalContentAlignment}"/>
        </Grid>
    </Border>
</ControlTemplate>

Specifying the visual behavior of a control

A visual behavior specifies the appearance of a control when it is in a certain state. The CheckBox control has 3 check states: Checked, Unchecked, and Indeterminate. The value of the IsChecked property determines the state of the CheckBox, and its state determines what appears in the box.

This table lists the possible values of IsChecked, the corresponding states of the CheckBox, and the appearance of the CheckBox.

IsChecked value CheckBox state CheckBox appearance
true Checked Contains an "X".
false Unchecked Empty.
null Indeterminate Contains a rectangle.

 

You use VisualState objects to specify the appearance of a control when it is in a certain state. A VisualState contains a Storyboard that changes the appearance of the elements in the ControlTemplate. When the control enters the state that the VisualState.Name property specifies, the Storyboard begins. When the control exits the state, the Storyboard stops. You add VisualState objects to VisualStateGroup objects. You add VisualStateGroup objects to the VisualStateManager.VisualStateGroups attached property, which you set on the root FrameworkElement of the ControlTemplate.

This XAML shows the VisualState objects for the Checked, Unchecked, and Indeterminate states. The example sets the VisualStateManager.VisualStateGroups attached property on the Border, which is the root element of the ControlTemplate. The CheckedVisualState specifies that the Opacity of the Path named CheckGlyph (which we show in the previous example) is 1. The IndeterminateVisualState specifies that the Opacity of the Ellipse named IndeterminateGlyph is 1. The UncheckedVisualState has no Storyboard, so the CheckBox returns to its default appearance.

<ControlTemplate TargetType="CheckBox" x:Key="CheckBoxTemplate1">
    <Border BorderBrush="{TemplateBinding BorderBrush}" BorderThickness="{TemplateBinding BorderThickness}" 
            Background="{TemplateBinding Background}">
        <VisualStateManager.VisualStateGroups>
            <VisualStateGroup x:Name="CheckStates">
                <VisualState x:Name="Checked">
                    <Storyboard>
                        <DoubleAnimation Duration="0" To="1" Storyboard.TargetProperty="Opacity" 
                                         Storyboard.TargetName="CheckGlyph"/>
                    </Storyboard>
                </VisualState>
                <VisualState x:Name="Unchecked"/>
                <VisualState x:Name="Indeterminate">
                    <Storyboard>
                        <DoubleAnimation Duration="0" To="1" Storyboard.TargetProperty="Opacity" 
                                         Storyboard.TargetName="IndeterminateGlyph"/>
                    </Storyboard>
                </VisualState>
            </VisualStateGroup>
        </VisualStateManager.VisualStateGroups>
        <Grid>
            <Grid.RowDefinitions>
                <RowDefinition Height="*"/>
                <RowDefinition Height="25"/>
            </Grid.RowDefinitions>
            <Rectangle x:Name="NormalRectangle" 
                       Fill="{ThemeResource CheckBoxBackgroundThemeBrush}"  
                       Stroke="{ThemeResource CheckBoxBorderThemeBrush}" 
                       StrokeThickness="{ThemeResource CheckBoxBorderThemeThickness}"  
                       UseLayoutRounding="False" Height="21" Width="21"/>
            <!-- Create an X to indicate that the CheckBox is selected. -->
            <Path x:Name="CheckGlyph" 
                  Data="M103,240 L111,240 119,248 127,240 135,240 123,252 135,264 127,264 119,257 111,264 103,264 114,252 z" 
                  Fill="{ThemeResource CheckBoxForegroundThemeBrush}" FlowDirection="LeftToRight" 
                  Height="14" Width="16" Opacity="0" Stretch="Fill"/>
            <Rectangle x:Name="IndeterminateGlyph" 
                     Fill="{ThemeResource CheckBoxForegroundThemeBrush}" 
                     Height="9" Width="9" Opacity="0" UseLayoutRounding="False" />
            <ContentPresenter x:Name="ContentPresenter" ContentTemplate="{TemplateBinding ContentTemplate}" 
                              Content="{TemplateBinding Content}" Margin="{TemplateBinding Padding}" Grid.Row="1" 
                              HorizontalAlignment="{TemplateBinding HorizontalContentAlignment}" 
                              VerticalAlignment="{TemplateBinding VerticalContentAlignment}"/>
        </Grid>
    </Border>
</ControlTemplate>

To better understand how VisualState objects work, consider what happens when the CheckBox goes from the Unchecked state to the Checked state, then to the Indeterminate state, and then back to the Unchecked state. Here are the transitions.

State transition What happens CheckBox appearance when the transition completes
From Unchecked to Checked. The Storyboard of the CheckedVisualState begins, so the Opacity of CheckGlyph is 1. An X is displayed.
From Checked to Indeterminate. The Storyboard of the IndeterminateVisualState begins, so the Opacity of IndeterminateGlyph is 1. The Storyboard of the CheckedVisualState ends, so the Opacity of CheckGlyph is 0. A circle is displayed.
From Indeterminate to Unchecked. The Storyboard of the IndeterminateVisualState ends, so the Opacity of IndeterminateGlyph is 0. Nothing is displayed.

 

For more info on how to create visual states for controls, and in particular how to use the Storyboard class and the animation types, see Storyboarded animations for visual states.

Use tools to work with themes easily

A fast way to apply themes to your controls is to right-click on a control on the Microsoft Visual Studio XAML design surfaces and select Edit Theme or Edit Style (depending on the control you are right-clicking on). You can then apply an existing theme by selecting Apply Resource or define a new one by selecting Create Empty.

Controls and accessibility

When you create a new template for a control, in addition to possibly changing the control's behavior and visual appearance, you might also be changing how the control represents itself to accessibility frameworks. The Windows Runtime supports the Microsoft UI Automation framework for accessibility. All of the default controls and their templates have support for common UI Automation control types and patterns that are appropriate for the control's purpose and function. These control types and patterns are interpreted by UI Automation clients such as assistive technologies, and this enables a control to be accessible as a part of a larger accessible app UI.

To separate the basic control logic and also to satisfy some of the architectural requirements of UI Automation, control classes include their accessibility support in a separate class, an automation peer. The automation peers sometimes have interactions with the control templates because the peers expect certain named parts to exist in the templates, so that functionality such as enabling assistive technologies to invoke actions of buttons is possible.

When you create a completely new custom control, you sometimes also will want to create a new automation peer to go along with it. For more info, see Custom automation peers.

Learning more about a control's default template

If you look at the various topics under Adding controls and content, there are topics that document the default control templates of the existing Windows Runtime controls. For example, as a subtopic under Adding app bars, there's a topic called AppBar styles and templates.

The topics that document the styles and templates for Windows Runtime controls show you excerpts of the same starting XAML you'd see if you used the Edit Theme or Edit Style techniques explained previously. Each topic lists the names of the visual states, the theme resources used, and the full XAML for the style that contains the template. The topics can be useful guidance if you've already started modifying a template and want to see what the original template looked like, or to verify that your new template has all of the required named visual states.

Theme resources in control templates

For some of the attributes in the XAML examples, you may have noticed resource references that use the ThemeResource markup extension. This is a technique that enables a single control template to use resources that can be different values depending on which theme is currently active. This is particularly important for brushes and colors, because the main purpose of the themes is to enable users to choose whether they want a dark, light, or high contrast theme applied to the system overall. Apps that use the XAML resource system can use a resource set that's appropriate for that theme, so that the theme choices in an app's UI are reflective of the user's systemwide theme choice.

Other topics under Adding controls and content are specifically there to document the default control templates of the existing Windows Runtime controls. As part of this, the topics also list the theme resources (mainly brushes) that the default template uses, and their values under each theme. Also, the complete set of theme resources is documented at XAML theme resources reference.

Roadmap for creating apps using C#, C++, or VB

Quickstart: Styling controls

Adding controls and content

ResourceDictionary and XAML resource references

Control.Template