Represents the pipe that the underlying USB driver opens to communicate with a USB bulk IN endpoint of the device. The app can get an input stream from the pipe and access data is being read from the endpoint.
The UsbBulkInPipe class has these types of members:
The UsbBulkInPipe class has these methods. With C#, Visual Basic, and C++, it also inherits methods from the Object class.
|ClearStallAsync||Starts an asynchronous operation to clear a stall condition (endpoint halt) on the USB bulk IN endpoint that is associated with the pipe.|
|FlushBuffer||Discards any data that is cached in the bulk IN pipe.|
The UsbBulkInPipe class has these properties.
|Read-only||Gets the object that represents endpoint descriptor associated with the USB bulk IN endpoint.|
|Read-only||Input stream that stores the data that the bulk IN pipe received from the endpoint.|
|Read-only||Gets the maximum number of bytes that can be read from the bulk IN pipe in a single transfer.|
|Read/write||Gets or sets configuration flags that controls the behavior of the pipe that reads data from a USB bulk IN endpoint.|
This code example shows how to read data from a bulk IN pipe. The example assumes that the app has previously obtained the UsbDevice object.
UsbDevice device; UInt32 readLen = 8; // Get the UsbDevice object. Not shown. ... UsbBulkInPipe bulkIn = device.DefaultInterface.BulkInPipes; DataReader reader = new DataReader(bulkIn.InputStream); await reader.LoadAsync(readLen); UInt64 data = reader.ReadUInt64(); ShowData(data);
Minimum supported client
|Windows 8.1 [Windows Store apps, desktop apps]|
Minimum supported server
|Windows Server 2012 R2 [Windows Store apps, desktop apps]|
Minimum supported phone