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D3DKMT_OPENADAPTERFROMLUID structure

Describes the mapping of the given locally unique identifier (LUID) of a device to a graphics adapter handle.

Syntax


typedef struct _D3DKMT_OPENADAPTERFROMLUID {
  LUID          AdapterLuid;
  D3DKMT_HANDLE hAdapter;
} D3DKMT_OPENADAPTERFROMLUID;

Members

AdapterLuid

[in] A LUID that serves as an identifier for the device. LUID is defined in Dxgi.h.

hAdapter

[out] A handle to the graphics adapter for the device that the AdapterLuid member specifies. The adapter handle is returned from a call to the D3DKMTOpenAdapterFromLuid function.

Requirements

Minimum supported client

Windows 8

Minimum supported server

Windows Server 2012

Header

D3dkmthk.h (include D3dkmthk.h)

See also

D3DKMTOpenAdapterFromLuid

 

 

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