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StartSessionKeyRefresh function

Gets a random number that can be used to refresh the session key.

Syntax


VOID APIENTRY* StartSessionKeyRefresh(
  _In_     D3D10DDI_HDEVICE hDevice,
  _In_     D3D11_1DDI_HCRYPTOSESSION hCryptoSession,
  _Inout_  UINT RandomNumberSize,
  _In_     VOID *pRandomNumber
);

Parameters

hDevice [in]

A handle to the display device (graphics context).

hCryptoSession [in]

A handle to the cryptographic session object that was created through a call to the CreateCryptoSession function.

RandomNumberSize [in, out]

The size, in bytes, of the number in the buffer that is referenced by the pRandomNumber parameter.

pRandomNumber [in]

A pointer to a buffer that contains the status sequence number for the random start.

Return value

This function does not return a value.

Remarks

The hardware and driver can optionally support StartSessionKeyRefresh for all cryptographic types.

When the Microsoft Direct3D runtime calls the driver's StartSessionKeyRefresh function, the driver generates and saves a random number and returns it in the buffer that the pRandomNumber parameter points to. When the runtime subsequently calls the driver's FinishSessionKeyRefresh function, the driver refreshes the session key by performing an XOR operation of the random number with the key.

Requirements

Minimum supported client

Windows 8

Minimum supported server

Windows Server 2012

Header

D3d10umddi.h (include D3d10umddi.h)

See also

CreateCryptoSession
FinishSessionKeyRefresh

 

 

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