D3DDDIBOX structure
Describes the bounds of a volume texture.
Syntax
typedef struct _D3DDDIBOX { UINT Left; UINT Top; UINT Right; UINT Bottom; UINT Front; UINT Back; } D3DDDIBOX;
Members
- Left
-
[in] The position of the left side of the box on the x-axis.
- Top
-
[in] The position of the top of the box on the y-axis.
- Right
-
[in] The position of the right side of the box on the x-axis.
- Bottom
-
[in] The position of the bottom of the box on the y-axis.
- Front
-
[in] The position of the front of the box on the z-axis.
- Back
-
[in] The position of the back of the box on the z-axis.
Remarks
The height of the volume equals the value in the Bottom member minus the value in the Top member (that is, height = bottom – top).
The width of the volume equals the value in the Right member minus the value in the Left member (that is, width = right – left).
The depth of the volume equals the value in the Back member minus the value in the Front member (that is, depth = back – front).
Requirements
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Minimum supported client | Windows 8 |
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Minimum supported server | Windows Server 2012 |
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Header |
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Build date: 11/29/2012
