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D3DKMT_ADAPTERTYPE structure

Specifies the type of display device that the graphics adapter supports.

Syntax


typedef struct _D3DKMT_ADAPTERTYPE {
  UINT RenderSupported  :1;
  UINT DisplaySupported  :1;
  UINT SoftwareDevice  :1;
  UINT PostDevice  :1;
  UINT Reserved  :28;
} D3DKMT_ADAPTERTYPE;

Members

RenderSupported

The adapter supports a render device.

DisplaySupported

The adapter supports a display device.

SoftwareDevice

The adapter supports a non-plug and play (PnP) device that is implemented in software.

PostDevice

The adapter supports a power-on self-test (POST) device.

Reserved

Reserved for system use.

Requirements

Minimum supported client

Windows 8

Minimum supported server

Windows Server 2012

Header

D3dkmthk.h (include D3dkmthk.h)

 

 

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