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CalcPrivateShaderSize(D3D11_1) routine

Determines the size of the user-mode display driver's private region of memory (that is, the size of internal driver structures, not the size of the resource video memory) for a shader.

Syntax


PFND3D11_1DDI_CALCPRIVATESHADERSIZE CalcPrivateShaderSize(D3D11_1);

SIZE_T APIENTRY* CalcPrivateShaderSize(D3D11_1)(
  D3D10DDI_HDEVICE hDevice,
  _In_  const UINT *pShaderCode,
  _In_  const D3D11_1DDIARG_STAGE_IO_SIGNATURES *pSignatures
)
{ ... }

Parameters

hDevice

A handle to the display device (graphics context).

pShaderCode [in]

A pointer to an array of CONST UINT tokens that make up the shader code.

pSignatures [in]

A pointer to a D3D11_1DDIARG_STAGE_IO_SIGNATURES structure that makes up the shader's signature.

Return value

The size of the memory region that the driver requires for creating a shader.

Requirements

Minimum supported client

Windows 8

Minimum supported server

Windows Server 2012

Header

D3d10umddi.h (include D3d10umddi.h)

See also

D3D11_1DDIARG_STAGE_IO_SIGNATURES

 

 

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