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SetVideoProcessRenderTarget routine

The SetVideoProcessRenderTarget function sets the render target surface that is used for video processing.

Syntax


PFND3DDDI_SETVIDEOPROCESSRENDERTARGET SetVideoProcessRenderTarget;

__checkReturn HRESULT APIENTRY SetVideoProcessRenderTarget(
  _In_  HANDLE hDevice,
  _In_  const D3DDDIARG_SETVIDEOPROCESSRENDERTARGET *pData
)
{ ... }

Parameters

hDevice [in]

A handle to the display device (graphics context).

pData [in]

A pointer to a D3DDDIARG_SETVIDEOPROCESSRENDERTARGET structure that describes the render target surface that is used for video processing.

Return value

SetVideoProcessRenderTarget returns one of the following values:

Return codeDescription
S_OK

The render target surface is successfully set.

E_OUTOFMEMORY

SetVideoProcessRenderTarget could not allocate the required memory for it to complete.

 

Remarks

SetVideoProcessRenderTarget can be called only outside of a VideoProcessBeginFrame/VideoProcessEndFrame block.

All video processing render targets are created by setting the D3DDDI_RESOURCEFLAGS.VideoProcessRenderTarget bit-field flag in the Flags member of the D3DDDIARG_CREATERESOURCE structure in a call to the CreateResource function.

Requirements

Version

Available in Windows Vista and later versions of the Windows operating systems.

Header

D3dumddi.h (include D3dumddi.h)

See also

D3DDDIARG_SETVIDEOPROCESSRENDERTARGET
D3DDDI_DEVICEFUNCS
D3DDDI_RESOURCEFLAGS

 

 

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