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RecycleCreateDeferredContext routine

The RecycleCreateDeferredContext function clears out the pipeline state for a deferred context.

Syntax


PFND3D11DDI_RECYCLECREATEDEFERREDCONTEXT RecycleCreateDeferredContext;

HRESULT APIENTRY RecycleCreateDeferredContext(
  _In_  D3D10DDI_HDEVICE hDevice,
  _In_  const D3D11DDIARG_CREATEDEFERREDCONTEXT *pCreateDeferredContext
)
{ ... }

Parameters

hDevice [in]

A handle to the display device (graphics context).

pCreateDeferredContext [in]

A pointer to a D3D11DDIARG_CREATEDEFERREDCONTEXT structure, which describes the parameters that the user-mode display driver uses to create a deferred context.

Return value

RecycleCreateDeferredContext returns one of the following values:

Return codeDescription
S_OK

The deferred context is successfully created.

E_OUTOFMEMORY

RecycleCreateDeferredContext could not allocate memory that is required for it to complete.

 

Remarks

The driver is only required to implement RecycleCreateDeferredContext if the driver supports the D3D11DDICAPS_COMMANDLISTS_BUILD_2 threading-capability bit. The driver can return D3D11DDICAPS_COMMANDLISTS_BUILD_2 in the Caps member of the D3D11DDI_THREADING_CAPS structure from a call to the driver's GetCaps(D3D10_2) function.

For more information about RecycleCreateDeferredContext, see Introduction to Deferred Contexts.

Requirements

Version

RecycleCreateDeferredContext is supported beginning with the Windows 7 operating system.

Header

D3d10umddi.h (include D3d10umddi.h)

See also

D3D11DDI_DEVICEFUNCS
D3D11DDI_THREADING_CAPS
D3D11DDIARG_CREATEDEFERREDCONTEXT
GetCaps(D3D10_2)

 

 

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