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PsSetShaderResources routine

The PsSetShaderResources function sets resources for a pixel shader.

Syntax


PFND3D10DDI_SETSHADERRESOURCES PsSetShaderResources;

VOID APIENTRY PsSetShaderResources(
  _In_  D3D10DDI_HDEVICE hDevice,
  _In_  UINT Offset,
  _In_  UINT NumViews,
  _In_  const D3D10DDI_HSHADERRESOURCEVIEW *phShaderResourceViews
)
{ ... }

Parameters

hDevice [in]

A handle to the display device (graphics context).

Offset [in]

The offset to the first resource to set.

NumViews [in]

The total number of resources to set.

phShaderResourceViews [in]

An array of handles to the shader resources, beginning at the offset that Offset specifies.

Return value

None

The driver can use the pfnSetErrorCb callback function to set an error code. For more information about setting error codes, see the following Remarks section.

Remarks

The driver should not encounter any error, except for D3DDDIERR_DEVICEREMOVED. Therefore, if the driver passes any error, except for D3DDDIERR_DEVICEREMOVED, in a call to the pfnSetErrorCb function, the Direct3D runtime will determine that the error is critical. Even if the device was removed, the driver is not required to return D3DDDIERR_DEVICEREMOVED; however, if device removal interfered with the operation of PsSetShaderResources (which typically should not happen), the driver can return D3DDDIERR_DEVICEREMOVED.

Requirements

Version

Available in Windows Vista and later versions of the Windows operating systems.

Header

D3d10umddi.h (include D3d10umddi.h)

See also

D3D10DDI_DEVICEFUNCS
pfnSetErrorCb

 

 

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