pfnStateVsSrvCb routine

The pfnStateVsSrvCb function causes the Microsoft Direct3D 10 runtime to refresh the vertex shader stage's bound shader resource views.

Syntax


PFND3D10DDI_STATE_VS_SRV_CB pfnStateVsSrvCb;

void APIENTRY pfnStateVsSrvCb(
  _In_  D3D10DDI_HRTCORELAYER hRuntimeDevice,
  _In_  UINT Base,
  _In_  UINT Count
)
{ ... }

Parameters

hRuntimeDevice [in]

A handle to a context for the core Direct3D 10 runtime. This handle is supplied to the driver in a call to the driver's CreateDevice(D3D10) function.

Base [in]

The beginning of the DDI handles to resource views.

Count [in]

The total number of DDI handles to resource views. The number can be -1, which specifies that pfnStateVsSrvCb will use its high watermarks to substitute an optimal value (which is typically less than the maximum valid value for Count). However, no non-NULL binding exists in a slot larger than the optimal Count value.

Return value

None

Requirements

Version

Available in Windows Vista and later versions of the Windows operating systems.

Header

D3d10umddi.h (include D3d10umddi.h)

See also

CreateDevice(D3D10)
D3D10DDI_CORELAYER_DEVICECALLBACKS

 

 

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