pfnStatePsShaderCb routine
The pfnStatePsShaderCb function causes the Microsoft Direct3D 10 runtime to refresh the pixel shader stage's shader program.
Syntax
PFND3D10DDI_STATE_PS_SHADER_CB pfnStatePsShaderCb;
void APIENTRY pfnStatePsShaderCb(
_In_ D3D10DDI_HRTCORELAYER hRuntimeDevice
)
{ ... }
Parameters
- hRuntimeDevice [in]
-
A handle to a context for the core Direct3D 10 runtime. This handle is supplied to the driver in a call to the driver's CreateDevice(D3D10) function.
Return value
None
Requirements
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Version | Available in Windows Vista and later versions of the Windows operating systems. |
|---|---|
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Header |
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See also
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Build date: 11/29/2012
