pfnStateGsShaderCb routine

The pfnStateGsShaderCb function causes the Microsoft Direct3D 10 runtime to refresh the geometry shader.

Syntax


PFND3D10DDI_STATE_GS_SHADER_CB pfnStateGsShaderCb;

void APIENTRY pfnStateGsShaderCb(
  _In_  D3D10DDI_HRTCORELAYER hRuntimeDevice
)
{ ... }

Parameters

hRuntimeDevice [in]

A handle to a context for the core Direct3D 10 runtime. This handle is supplied to the driver in a call to the driver's CreateDevice(D3D10) function.

Return value

None

Requirements

Version

Available in Windows Vista and later versions of the Windows operating systems.

Header

D3d10umddi.h (include D3d10umddi.h)

See also

CreateDevice(D3D10)
D3D10DDI_CORELAYER_DEVICECALLBACKS

 

 

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