pfnStateDsConstBufCb routine

The pfnStateDsConstBufCb function causes the Microsoft Direct3D 11 runtime to refresh the domain shader constant buffer state.

Syntax


PFND3D11DDI_STATE_DS_CONSTBUF_CB pfnStateDsConstBufCb;

void APIENTRY pfnStateDsConstBufCb(
  _In_  D3D10DDI_HRTCORELAYER hRuntimeDevice,
  _In_  UINT Base,
  _In_  UINT Count
)
{ ... }

Parameters

hRuntimeDevice [in]

A handle to a context for the core Direct3D runtime. This handle is supplied to the driver in a call to the driver's CreateDevice(D3D10) function.

Base [in]

The beginning constant buffer for which the runtime should refresh state.

Count [in]

The total number of constant buffers. The number can be -1, which specifies that the Direct3D runtime uses its high watermarks to substitute an optimal value (which is typically less than the maximum valid value for Count). However, no non-NULL binding exists in a slot larger than the optimal Count value.

Return value

None

Requirements

Version

pfnStateDsConstBufCb is supported beginning with the Windows 7 operating system.

Header

D3d10umddi.h (include D3d10umddi.h)

See also

CreateDevice(D3D10)
D3D11DDI_CORELAYER_DEVICECALLBACKS

 

 

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