pfnStateCsShaderCb routine

The pfnStateCsShaderCb function causes the Microsoft Direct3D 11 runtime to refresh the compute shader.

Syntax


PFND3D11DDI_STATE_CS_SHADER_CB pfnStateCsShaderCb;

void APIENTRY pfnStateCsShaderCb(
  _In_  D3D10DDI_HRTCORELAYER hRuntimeDevice
)
{ ... }

Parameters

hRuntimeDevice [in]

A handle to a context for the core Direct3D runtime. This handle is supplied to the driver in a call to the driver's CreateDevice(D3D10) function.

Return value

None

Requirements

Version

pfnStateCsShaderCb is supported beginning with the Windows 7 operating system.

Header

D3d10umddi.h (include D3d10umddi.h)

See also

CreateDevice(D3D10)
D3D11DDI_CORELAYER_DEVICECALLBACKS

 

 

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