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DXGI_DDI_ARG_ROTATE_RESOURCE_IDENTITIES structure

Describes a list of resources to rotate.

Syntax


typedef struct DXGI_DDI_ARG_ROTATE_RESOURCE_IDENTITIES {
  DXGI_DDI_HDEVICE         hDevice;
  const DXGI_DDI_HRESOURCE *pResources;
  UINT                     Resources;
} DXGI_DDI_ARG_ROTATE_RESOURCE_IDENTITIES;

Members

hDevice

[in] A handle to the display device (graphics context) on which the driver rotates resources. The Direct3D runtime passes this handle to the driver in the hDrvDevice member of the D3D10DDIARG_CREATEDEVICE structure when the runtime calls the driver's CreateDevice(D3D10) function to create the display device.

pResources

[in] A pointer to an array of handles to the resources to rotate.

Beginning in Windows 8, the driver must support rotation of stereo back buffers.

Resources

[in] The number of elements in the pResources array.

Requirements

Version

Available in Windows Vista and later versions of the Windows operating systems.

Header

Dxgiddi.h (include D3d10umddi.h)

See also

RotateResourceIdentitiesDXGI

 

 

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