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DXGI_DDI_ARG_BLT_FLAGS structure

The DXGI_DDI_ARG_BLT_FLAGS structure identifies the type of bit-block transfer (bitblt) to perform.

Syntax


typedef struct DXGI_DDI_ARG_BLT_FLAGS {
  union {
    struct {
      UINT Resolve  :1;
      UINT Convert  :1;
      UINT Stretch  :1;
      UINT Present  :1;
      UINT Reserved  :28;
    };
    UINT   Value;
  };
} DXGI_DDI_ARG_BLT_FLAGS;

Members

Resolve

A UINT value that specifies that the bitblt resolves multiple samples to one pixel.

Setting this member is equivalent to setting the first bit of the 32-bit Value member (0x00000001).

Convert

A UINT value that specifies that the bitblt also performs a format conversion.

Setting this member is equivalent to setting the second bit of the 32-bit Value member (0x00000002).

Stretch

A UINT value that specifies that a stretching bitblt is performed.

Setting this member is equivalent to setting the third bit of the 32-bit Value member (0x00000004).

Present

A UINT value that specifies that a presenting bitblt is performed.

Setting this member is equivalent to setting the fourth bit of the 32-bit Value member (0x00000008).

Reserved

This member is reserved and should be set to zero. Setting this member to zero is equivalent to setting the remaining 28 bits (0xFFFFFFF0) of the 32-bit Value member to zeros.

Value

A member in the union that DXGI_DDI_ARG_BLT_FLAGS contains that can hold a 32-bit value that identifies the bitblt type.

Requirements

Version

Available in Windows Vista and later versions of the Windows operating systems.

Header

Dxgiddi.h (include D3d10umddi.h)

See also

DXGI_DDI_ARG_BLT

 

 

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