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DestroyOverlay routine

The DestroyOverlay function disables the overlay hardware and frees the overlay handle.

Syntax


PFND3DDDI_DESTROYOVERLAY DestroyOverlay;

__checkReturn HRESULT APIENTRY DestroyOverlay(
  _In_  HANDLE hDevice,
  _In_  const D3DDDIARG_DESTROYOVERLAY *pData
)
{ ... }

Parameters

hDevice [in]

A handle to the display device (graphics context).

pData [in]

A pointer to a D3DDDIARG_DESTROYOVERLAY structure that contains the overlay handle.

Return value

DestroyOverlay returns S_OK or an appropriate error result if the overlay hardware is not disabled.

Remarks

Overlays are independent from the resources that are displayed by using the overlays.

Requirements

Version

Available in Windows Vista and later versions of the Windows operating systems.

Header

D3dumddi.h (include D3dumddi.h)

See also

D3DDDIARG_DESTROYOVERLAY
D3DDDI_DEVICEFUNCS

 

 

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