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DeleteVertexShaderDecl routine

The DeleteVertexShaderDecl function cleans up driver-side resources that are associated with the vertex shader declaration.

Syntax


PFND3DDDI_DELETEVERTEXSHADERDECL DeleteVertexShaderDecl;

__checkReturn HRESULT APIENTRY DeleteVertexShaderDecl(
  _In_  HANDLE hDevice,
  _In_  HANDLE hShaderHandle
)
{ ... }

Parameters

hDevice [in]

A handle to the display device (graphics context).

hShaderHandle [in]

A handle to the vertex shader declaration object.

Return value

DeleteVertexShaderDecl returns S_OK or an appropriate error result if the vertex shader declaration object is not successfully cleaned up.

Remarks

The DeleteVertexShaderDecl function notifies the driver about the deletion of the vertex shader declaration object that the CreateVertexShaderDecl function created. The driver can then clean up any driver-side resources that are associated with the vertex shader declaration.

Requirements

Version

Available in Windows Vista and later versions of the Windows operating systems.

Header

D3dumddi.h (include D3dumddi.h)

See also

CreateVertexShaderDecl
D3DDDI_DEVICEFUNCS

 

 

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