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DeletePixelShader routine

The DeletePixelShader function cleans up driver-side resources that are associated with pixel shader code.

Syntax


PFND3DDDI_DELETEPIXELSHADER DeletePixelShader;

__checkReturn HRESULT APIENTRY DeletePixelShader(
  _In_  HANDLE hDevice,
  _In_  HANDLE hShaderHandle
)
{ ... }

Parameters

hDevice [in]

A handle to the display device (graphics context).

hShaderHandle [in]

A handle to the pixel shader code object.

Return value

DeletePixelShader returns S_OK or an appropriate error result if the pixel shader code object is not successfully cleaned up.

Remarks

The DeletePixelShader function notifies the driver about the deletion of the pixel shader code object that the CreatePixelShader function created. The driver can then clean up any driver-side resources that are associated with the pixel shader code.

Requirements

Version

Available in Windows Vista and later versions of the Windows operating systems.

Header

D3dumddi.h (include D3dumddi.h)

See also

CreatePixelShader
D3DDDI_DEVICEFUNCS

 

 

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