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D3DKMT_WAITFORSYNCHRONIZATIONOBJECT2 structure

The D3DKMT_WAITFORSYNCHRONIZATIONOBJECT2 structure contains information about the synchronization events that the D3DKMTWaitForSynchronizationObject2 function waits for to occur.

Syntax


typedef struct _D3DKMT_WAITFORSYNCHRONIZATIONOBJECT2 {
  D3DKMT_HANDLE hContext;
  UINT          ObjectCount;
  D3DKMT_HANDLE ObjectHandleArray[D3DDDI_MAX_OBJECT_WAITED_ON];
  union {
    struct {
      UINT64 FenceValue;
    } Fence;
    UINT64 Reserved[8];
  };
} D3DKMT_WAITFORSYNCHRONIZATIONOBJECT2;

Members

hContext

[in] A kernel-mode handle to the context stream in which a wait for the synchronization events in the array that the ObjectHandleArray member specifies is inserted.

ObjectCount

[in] The number of synchronization events in the ObjectHandleArray array.

ObjectHandleArray

[in] An array of kernel-mode handles to the synchronization events that the context that is specified by the hContext member waits for. The D3DDDI_MAX_OBJECT_WAITED_ON constant, which is defined as 32, indicates the maximum number of synchronization events that the context can wait for.

Fence

A structure that contains information about a fence. The union in D3DKMT_WAITFORSYNCHRONIZATIONOBJECT2 can hold a Fence structure, which contains the following member:

FenceValue

A 64-bit value that specifies the fence value to wait for.

Reserved

An array of 64-bit values that are reserved for future use. The union in D3DKMT_WAITFORSYNCHRONIZATIONOBJECT2 can hold this array.

Requirements

Version

D3DKMT_WAITFORSYNCHRONIZATIONOBJECT2 is supported beginning with the Windows 7 operating system.

Header

D3dkmthk.h (include D3dkmthk.h)

See also

D3DKMTWaitForSynchronizationObject2

 

 

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