D3DKMT_OPENADAPTERFROMDEVICENAME structure
The D3DKMT_OPENADAPTERFROMDEVICENAME structure describes the mapping of the given name of a device to a graphics adapter handle and monitor output.
Syntax
typedef struct _D3DKMT_OPENADAPTERFROMDEVICENAME { PCWSTR pDeviceName; D3DKMT_HANDLE hAdapter; LUID AdapterLuid; } D3DKMT_OPENADAPTERFROMDEVICENAME;
Members
- pDeviceName
-
[in] A Null-terminated string that contains the name of the device from which to open an adapter instance.
- hAdapter
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[out] A handle to the graphics adapter for the device that pDeviceName specifies. The adapter handle is returned from the call to the D3DKMTOpenAdapterFromDeviceName function.
- AdapterLuid
-
[out] The locally unique identifier (LUID) of the graphics adapter for the device that pDeviceName specifies. The LUID is returned from the D3DKMTOpenAdapterFromDeviceName call.
Requirements
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Version | Available in Windows Vista and later versions of the Windows operating systems. |
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Header |
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See also
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Build date: 11/29/2012
