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D3DKMT_OPENADAPTERFROMDEVICENAME structure

The D3DKMT_OPENADAPTERFROMDEVICENAME structure describes the mapping of the given name of a device to a graphics adapter handle and monitor output.

Syntax


typedef struct _D3DKMT_OPENADAPTERFROMDEVICENAME {
  PCWSTR        pDeviceName;
  D3DKMT_HANDLE hAdapter;
  LUID          AdapterLuid;
} D3DKMT_OPENADAPTERFROMDEVICENAME;

Members

pDeviceName

[in] A Null-terminated string that contains the name of the device from which to open an adapter instance.

hAdapter

[out] A handle to the graphics adapter for the device that pDeviceName specifies. The adapter handle is returned from the call to the D3DKMTOpenAdapterFromDeviceName function.

AdapterLuid

[out] The locally unique identifier (LUID) of the graphics adapter for the device that pDeviceName specifies. The LUID is returned from the D3DKMTOpenAdapterFromDeviceName call.

Requirements

Version

Available in Windows Vista and later versions of the Windows operating systems.

Header

D3dkmthk.h (include D3dkmthk.h)

See also

D3DKMTOpenAdapterFromDeviceName

 

 

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Build date: 11/29/2012

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