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D3DKMT_DEBUG_SNAPSHOT_ESCAPE structure

Do not use the D3DKMT_DEBUG_SNAPSHOT_ESCAPE structure; it is for testing purposes only.

The D3DKMT_DEBUG_SNAPSHOT_ESCAPE structure describes a debug snapshot that is returned in a call to the D3DKMTEscape function.

Syntax


typedef struct _D3DKMT_DEBUG_SNAPSHOT_ESCAPE {
  ULONG Length;
  BYTE  Buffer[1];
} D3DKMT_DEBUG_SNAPSHOT_ESCAPE;

Members

Length

[out] The actual length of the snapshot written in the Buffer member.

Buffer

[out] The buffer to place the snapshot in.

Requirements

Version

Available in Windows Vista and later versions of the Windows operating systems.

Header

D3dkmthk.h (include D3dkmthk.h)

See also

D3DKMT_ESCAPE
D3DKMTEscape

 

 

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