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D3DKMT_ADAPTERADDRESS structure

The D3DKMT_ADAPTERADDRESS structure describes the physical location of the graphics adapter.

Syntax


typedef struct _D3DKMT_ADAPTERADDRESS {
  UINT BusNumber;
  UINT DeviceNumber;
  UINT FunctionNumber;
} D3DKMT_ADAPTERADDRESS;

Members

BusNumber

[out] The number of the bus that the graphics adapter's physical device is located on.

DeviceNumber

[out] The index of the graphics adapter's physical device on the bus.

FunctionNumber

[out] The function number of the graphics adapter on the physical device.

Requirements

Version

Available in Windows Vista and later versions of the Windows operating systems.

Header

D3dkmthk.h (include D3dkmthk.h)

See also

D3DKMT_QUERYADAPTERINFO
D3DKMTQueryAdapterInfo

 

 

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