D3DDDICB_SIGNALSYNCHRONIZATIONOBJECT structure

The D3DDDICB_SIGNALSYNCHRONIZATIONOBJECT structure describes the parameters that are required to set up signaling in a call to the pfnSignalSynchronizationObjectCb function.

Syntax


typedef struct _D3DDDICB_SIGNALSYNCHRONIZATIONOBJECT {
  HANDLE               hContext;
  UINT                 ObjectCount;
  D3DKMT_HANDLE        ObjectHandleArray[D3DDDI_MAX_OBJECT_SIGNALED];
  D3DDDICB_SIGNALFLAGS Flags;
} D3DDDICB_SIGNALSYNCHRONIZATIONOBJECT;

Members

hContext

[in] A handle to a Direct3D context that signals the synchronization events in the array that the ObjectHandleArray member specifies.

ObjectCount

[in] The number of synchronization events in the ObjectHandleArray array.

ObjectHandleArray

[in] An array of handles to the synchronization events that the context that is specified by the hContext member signals. The D3DDDI_MAX_OBJECT_SIGNALED constant, which is defined as 32, indicates the maximum number of synchronization events that the context can signal.

Flags

[in] A D3DDDICB_SIGNALFLAGS structure that indicates, in bit-field flags, signaling behavior.

Requirements

Version

Available in Windows Vista and later versions of the Windows operating systems.

Header

D3dumddi.h (include D3dumddi.h)

See also

D3DDDICB_SIGNALFLAGS
pfnSignalSynchronizationObjectCb

 

 

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