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D3DDDIARG_SETRENDERTARGET structure

The D3DDDIARG_SETRENDERTARGET structure describes the render target surface.

Syntax


typedef struct _D3DDDIARG_SETRENDERTARGET {
  UINT   RenderTargetIndex;
  HANDLE hRenderTarget;
  UINT   SubResourceIndex;
} D3DDDIARG_SETRENDERTARGET;

Members

RenderTargetIndex

[in] An index into the group of render target surfaces.

hRenderTarget

[in] A handle to the render target surface or the group of render target surfaces.

SubResourceIndex

[in] An index into the resource for the render target.

Requirements

Version

Available in Windows Vista and later versions of the Windows operating systems.

Header

D3dumddi.h (include D3dumddi.h)

See also

SetRenderTarget

 

 

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