Expand Minimize

D3DDDIARG_GETCAPTUREALLOCATIONHANDLE structure

The D3DDDIARG_GETCAPTUREALLOCATIONHANDLE structure describes the parameters for retrieving an allocation handle from a capture resource handle.

Syntax


typedef struct _D3DDDIARG_GETCAPTUREALLOCATIONHANDLE {
  HANDLE        hResource;
  D3DKMT_HANDLE hAllocation;
} D3DDDIARG_GETCAPTUREALLOCATIONHANDLE;

Members

hResource

[in] A handle to the capture resource that GetCaptureAllocationHandle retrieves the allocation handle for.

hAllocation

[out] A D3DKMT_HANDLE data type that represents a kernel-mode handle to the allocation that is associated with the resource that hResource specifies.

Requirements

Version

Available in Windows Vista and later versions of the Windows operating systems.

Header

D3dumddi.h (include D3dumddi.h)

See also

GetCaptureAllocationHandle

 

 

Send comments about this topic to Microsoft

Show:
© 2014 Microsoft