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D3DDDIARG_FLIPOVERLAY structure

The D3DDDIARG_FLIPOVERLAY structure describes a new resource to display on a given overlay.

Syntax


typedef struct _D3DDDIARG_FLIPOVERLAY {
  HANDLE                  hOverlay;
  HANDLE                  hSource;
  UINT                    SourceIndex;
  D3DDDI_FLIPOVERLAYFLAGS Flags;
} D3DDDIARG_FLIPOVERLAY;

Members

hOverlay

[in] A handle to the overlay hardware to be flipped.

hSource

[in] A handle to the new resource to be displayed. This resource might be the same as the resource that was previously displayed if deinterlacing interleaved data.

SourceIndex

[in] The zero-based index of the subresource to be displayed.

Flags

[in] A D3DDDI_FLIPOVERLAYFLAGS structure that indicates, in bit-field flags, how to flip the resource.

Requirements

Version

Available in Windows Vista and later versions of the Windows operating systems.

Header

D3dumddi.h (include D3dumddi.h)

See also

D3DDDI_FLIPOVERLAYFLAGS
FlipOverlay

 

 

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