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D3DDDIARG_DECODEEXECUTE structure

The D3DDDIARG_DECODEEXECUTE structure describes a Microsoft DirectX Video Acceleration (VA) decode operation to perform.

Syntax


typedef struct _D3DDDIARG_DECODEEXECUTE {
  HANDLE                   hDecode;
  UINT                     NumCompBuffers;
  DXVADDI_DECODEBUFFERDESC *pCompressedBuffers;
} D3DDDIARG_DECODEEXECUTE;

Members

hDecode

[in] A handle to the DirectX VA decode device. The user-mode display driver returns this handle in a call to its CreateDecodeDevice function.

NumCompBuffers

[in] The number of compressed buffer that are pointed to by the pCompressedBuffers member.

pCompressedBuffers

[in] A pointer to a list of DXVADDI_DECODEBUFFERDESC structures that describe the compressed buffers that are passed from the host decoder to the accelerator.

Requirements

Version

Available in Windows Vista and later versions of the Windows operating systems.

Header

D3dumddi.h (include D3dumddi.h)

See also

CreateDecodeDevice
DecodeExecute
DXVADDI_DECODEBUFFERDESC

 

 

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