D3D11DDIARG_TEX3D_UNORDEREDACCESSVIEW structure

The D3D11DDIARG_TEX3D_UNORDEREDACCESSVIEW structure describes a three-dimensional (3-D) texture that is used to create an unordered access view in a call to the CreateUnorderedAccessView function.

Syntax


typedef struct D3D11DDIARG_TEX3D_UNORDEREDACCESSVIEW {
  UINT MipSlice;
  UINT FirstW;
  UINT WSize;
} D3D11DDIARG_TEX3D_UNORDEREDACCESSVIEW;

Members

MipSlice

[in] The identifier of the MIP-map slice.

FirstW

[in] The identifier of the first array slice.

WSize

[in] The number of array slices for the texture.

Requirements

Version

D3D11DDIARG_TEX3D_UNORDEREDACCESSVIEW is supported beginning with the Windows 7 operating system.

Header

D3d10umddi.h (include D3d10umddi.h)

See also

CalcPrivateUnorderedAccessViewSize
CreateUnorderedAccessView
D3D11DDIARG_CREATEUNORDEREDACCESSVIEW

 

 

Send comments about this topic to Microsoft

Show:
© 2014 Microsoft