D3D11DDIARG_TEX1D_UNORDEREDACCESSVIEW structure

The D3D11DDIARG_TEX1D_UNORDEREDACCESSVIEW structure describes a one-dimensional texture (1-D) that is used to create an unordered access view in a call to the CreateUnorderedAccessView function.

Syntax


typedef struct D3D11DDIARG_TEX1D_UNORDEREDACCESSVIEW {
  UINT MipSlice;
  UINT FirstArraySlice;
  UINT ArraySize;
} D3D11DDIARG_TEX1D_UNORDEREDACCESSVIEW;

Members

MipSlice

[in] The identifier of the MIP-map slice.

FirstArraySlice

[in] The identifier of the first array slice.

ArraySize

[in] The number of array slices for the texture.

Requirements

Version

D3D11DDIARG_TEX1D_UNORDEREDACCESSVIEW is supported beginning with the Windows 7 operating system.

Header

D3d10umddi.h (include D3d10umddi.h)

See also

CalcPrivateUnorderedAccessViewSize
CreateUnorderedAccessView
D3D11DDIARG_CREATEUNORDEREDACCESSVIEW

 

 

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