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D3D10_DDI_MAP_FLAG enumeration

The D3D10_DDI_MAP_FLAG enumeration type contains flags that identify how to map to a subresource in a call to the driver's ResourceMap function.

Syntax


typedef enum D3D10_DDI_MAP_FLAG { 
  D3D10_DDI_MAP_FLAG_DONOTWAIT  = 0x00100000L,
  D3D10_DDI_MAP_FLAG_MASK       = 0x00100000L
} D3D10_DDI_MAP_FLAG;

Constants

D3D10_DDI_MAP_FLAG_DONOTWAIT

The driver can call the pfnSetErrorCb function to set the ERR_WASSTILLDRAWING error code if contention exists between an application and hardware when the driver receives the call to ResourceMap.

D3D10_DDI_MAP_FLAG_MASK

A mask value that indicates the valid bitfields in a bitwise OR combination of the values from this enumeration.

Requirements

Version

Available in Windows Vista and later versions of the Windows operating systems.

Header

D3d10umddi.h (include D3d10umddi.h)

See also

pfnSetErrorCb
ResourceMap

 

 

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