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D3D10_DDI_BOX structure

The D3D10_DDI_BOX structure describes a volume.

Syntax


typedef struct D3D10_DDI_BOX {
  LONG left;
  LONG top;
  LONG front;
  LONG right;
  LONG bottom;
  LONG back;
} D3D10_DDI_BOX;

Members

left

[in] The position of the left side of the box on the x-axis.

top

[in] The position of the top of the box on the y-axis.

front

[in] The position of the front of the box on the z-axis.

right

[in] The position of the right side of the box on the x-axis. Note that the width of the volume equals the value in the right member minus the value in the left member (that is, width = right – left).

bottom

[in] The position of the bottom of the box on the y-axis. Note that the height of the volume equals the value in the bottom member minus the value in the top member (that is, height = bottom – top).

back

[in] The position of the back of the box on the z-axis. Note that the depth of the volume equals the value in the back member minus the value in the front member (that is, depth = back – front).

Requirements

Version

Available in Windows Vista and later versions of the Windows operating systems.

Header

D3d10umddi.h (include D3d10umddi.h)

See also

ResourceCopyRegion

 

 

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