DEBUG_MODULE_AND_ID structure

The DEBUG_MODULE_AND_ID structure describes a symbol within a module.

Syntax


typedef struct _DEBUG_MODULE_AND_ID {
  ULONG64 ModuleBase;
  ULONG64 Id;
}  DEBUG_MODULE_AND_ID, *PDEBUG_MODULE_AND_ID;

Members

ModuleBase

The location in the target's virtual address space of the module's base address.

Id

The symbol ID of the symbol within the module.

Requirements

Header

DbgEng.h (include DbgEng.h)

 

 

Send comments about this topic to Microsoft

Show:
© 2014 Microsoft