PFND3DDDI_CREATEPIXELSHADER callback function (d3dumddi.h)

The CreatePixelShader function converts pixel shader code into a hardware-specific format and associates this code with a shader handle.

Syntax

PFND3DDDI_CREATEPIXELSHADER Pfnd3dddiCreatepixelshader;

HRESULT Pfnd3dddiCreatepixelshader(
  [in] HANDLE hDevice,
       D3DDDIARG_CREATEPIXELSHADER *unnamedParam2,
       const UINT *unnamedParam3
)
{...}

Parameters

[in] hDevice

A handle to the display device (graphics context).

unnamedParam2

pCode [in]

An array of CONST UINT tokens that make up the pixel shader code.

unnamedParam3

pData [in, out]

A pointer to a D3DDDIARG_CREATEPIXELSHADER structure that retrieves the shader handle that is associated with the pixel shader code that is specified by pCode.

Return value

CreatePixelShader returns S_OK or an appropriate error result if the pixel shader code object is not successfully created.

Remarks

For more information about programming shader assemblers, see Processing Shader Codes.

Requirements

Requirement Value
Minimum supported client Available in Windows Vista and later versions of the Windows operating systems.
Target Platform Desktop
Header d3dumddi.h (include D3dumddi.h)

See also

D3DDDIARG_CREATEPIXELSHADER

D3DDDI_DEVICEFUNCS