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CommandListExecute routine

The CommandListExecute function runs a command list.

Syntax


PFND3D11DDI_COMMANDLISTEXECUTE CommandListExecute;

VOID APIENTRY CommandListExecute(
  _In_  D3D10DDI_HDEVICE hDevice,
  _In_  D3D11DDI_HCOMMANDLIST hCommandList
)
{ ... }

Parameters

hDevice [in]

A handle to the display device (graphics context).

hCommandList [in]

A handle to the driver's private data for the command list to run.

Return value

None

The driver can use the pfnSetErrorCb callback function to set an error code. For more information about setting error codes, see the Remarks section.

Remarks

The driver is only required to implement CommandListExecute if the driver supports the D3D11DDICAPS_COMMANDLISTS_BUILD_2 capability that can be returned in the D3D11DDI_THREADING_CAPS structure from a call to the GetCaps(D3D10_2) function.

The driver can pass E_OUTOFMEMORY (if the driver runs out of memory) or D3DDDIERR_DEVICEREMOVED (if the device is removed) in a call to the pfnSetErrorCb function. The Direct3D runtime determines that any other errors are critical.

Requirements

Version

CommandListExecute is supported beginning with the Windows 7 operating system.

Header

D3d10umddi.h (include D3d10umddi.h)

See also

D3D11DDI_DEVICEFUNCS
D3D11DDI_THREADING_CAPS
GetCaps(D3D10_2)
pfnSetErrorCb

 

 

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