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CalcPrivateShaderResourceViewSize(D3D11) routine

The CalcPrivateShaderResourceViewSize(D3D11) function determines the size of the user-mode display driver's private region of memory (that is, the size of internal driver structures, not the size of the resource video memory) for a shader resource view.

Syntax


PFND3D11DDI_CALCPRIVATESHADERRESOURCEVIEWSIZE CalcPrivateShaderResourceViewSize;

SIZE_T APIENTRY CalcPrivateShaderResourceViewSize(
  _In_  D3D10DDI_HDEVICE hDevice,
  _In_  const D3D11DDIARG_CREATESHADERRESOURCEVIEW *pCreateShaderResourceView
)
{ ... }

Parameters

hDevice [in]

A handle to the display device (graphics context).

pCreateShaderResourceView [in]

A pointer to a D3D11DDIARG_CREATESHADERRESOURCEVIEW structure that describes the parameters that the user-mode display driver uses to calculate the size of the memory region.

Return value

CalcPrivateShaderResourceViewSize(D3D11) returns the size of the memory region that the driver requires to create a shader resource view.

Requirements

Version

CalcPrivateShaderResourceViewSize(D3D11) is supported beginning with the Windows 7 operating system.

Header

D3d10umddi.h (include D3d10umddi.h)

See also

D3D11DDI_DEVICEFUNCS
D3D11DDIARG_CREATESHADERRESOURCEVIEW

 

 

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