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Hardware Support for Direct3D 10Level9 Formats

This section specifies the formats (DXGI_FORMAT values) that are supported in Direct3D 9 hardware via Direct3D 10Level9, which means that a Direct3D 9–class (or better) video card implements hardware acceleration for a resource that contains data in one of those particular formats. Those formats whose support is specified as optional, might or might not be hardware accelerated. Each subsection specifies the formats that Direct3D 9 hardware supports for a specific format target. A format target is a resource type, an HLSL intrinsic function, or a particular functionality that is dependent on a particular format. If a section indicates that a format isn't supported for a format target, the format might not even be compatible with the format target.

For a list of the Direct3D 9 formats that map to DXGI_FORMAT values, see Mapping Legacy Formats.

Input assembler vertex buffer resources

Direct3D 9 hardware supports these formats for input assembler vertex buffer resources (D3D11_FORMAT_SUPPORT_IA_VERTEX_BUFFER):

DXGI formatEquivalent Direct3D 9 formatSupported feature levels
DXGI_FORMAT_R32G32B32_FLOATD3DFMT_B32G32R32F9_1 and higher
DXGI_FORMAT_R32G32B32A32_FLOATD3DFMT_A32B32G32R32F9_1 and higher
DXGI_FORMAT_R16G16B16A16_FLOATD3DFMT_A16B16G16R16F9_3 and higher
DXGI_FORMAT_R16G16B16A16_SNORMD3DFMT_Q16W16V16U169_1 and higher
DXGI_FORMAT_R16G16B16A16_SINTD3DFMT_D3DDECLTYPE_SHORT49_1 and higher
DXGI_FORMAT_R32G32_FLOATD3DFMT_G32R32F9_1 and higher
DXGI_FORMAT_R8G8B8A8_UNORMD3DFMT_A8B8G8R89_1 and higher
DXGI_FORMAT_R8G8B8A8_UINTD3DFMT_D3DDECLTYPE_UBYTE49_1 and higher
DXGI_FORMAT_R16G16_FLOATD3DFMT_G16R16F9_3 and higher
DXGI_FORMAT_R16G16_SNORMD3DFMT_V16U169_1 and higher
DXGI_FORMAT_R16G16_SINTD3DFMT_D3DDECLTYPE_SHORT29_1 and higher
DXGI_FORMAT_R32_FLOATD3DFMT_R32F9_1 and higher

 

Input assembler index buffer resources

Direct3D 9 hardware supports these formats for input assembler index buffer resources (D3D11_FORMAT_SUPPORT_IA_INDEX_BUFFER):

DXGI formatEquivalent Direct3D 9 formatSupported feature levels
DXGI_FORMAT_R32_UINTD3DFMT_INDEX329_2 and higher
DXGI_FORMAT_R16_UINTD3DFMT_INDEX169_1 and higher

 

Texture2D resources

Direct3D 9 hardware supports these formats for texture 2D resources (D3D11_FORMAT_SUPPORT_TEXTURE2D):

DXGI formatEquivalent Direct3D 9 formatSupported feature levels
DXGI_FORMAT_R32G32B32A32_FLOATD3DFMT_A32B32G32R32F9_3 and higher
DXGI_FORMAT_R16G16B16A16_FLOATD3DFMT_A16B16G16R16F9_2 and higher
DXGI_FORMAT_R16G16B16A16_UNORMD3DFMT_A16B16G16R169_2 and higher
DXGI_FORMAT_R32G32_FLOATD3DFMT_G32R32F9_3 and higher
DXGI_FORMAT_D24_UNORM_S8_UINTD3DFMT_S8D249_1 and higher
DXGI_FORMAT_D16_UNORMD3DFMT_D169_1 and higher
DXGI_FORMAT_R8G8B8A8_UNORMD3DFMT_A8B8G8R89_1 and higher
DXGI_FORMAT_R8G8B8A8_UNORM_SRGBD3DFMT_A8B8G8R89_1 and higher
DXGI_FORMAT_R8G8B8A8_SNORMD3DFMT_Q8W8V8U89_1 and higher
DXGI_FORMAT_R16G16_FLOATD3DFMT_G16R16F9_2 and higher
DXGI_FORMAT_R16G16_UNORMD3DFMT_G16R169_2 and higher
DXGI_FORMAT_R16G16_SNORMD3DFMT_V16U169_1 and higher
DXGI_FORMAT_R32_FLOATD3DFMT_R32F9_2 and higher
DXGI_FORMAT_R16_UNORM

Note  Use .r swizzle in the pixel shader to duplicate red to other components to get Direct3D 9 behavior.

D3DFMT_L169_2 and higher
DXGI_FORMAT_R8G8_SNORMD3DFMT_V8U89_1 and higher
DXGI_FORMAT_R8_UNORM

Note  Use .r swizzle in the pixel shader to duplicate red to other components to get Direct3D 9 behavior.

D3DFMT_L89_1 and higher
DXGI_FORMAT_BC1_UNORMD3DFMT_DXT19_1 and higher
DXGI_FORMAT_BC1_UNORM_SRGBD3DFMT_DXT19_1 and higher
DXGI_FORMAT_BC2_UNORMD3DFMT_DXT39_1 and higher
DXGI_FORMAT_BC2_UNORM_SRGBD3DFMT_DXT39_1 and higher
DXGI_FORMAT_BC3_UNORMD3DFMT_DXT59_1 and higher
DXGI_FORMAT_BC3_UNORM_SRGBD3DFMT_DXT59_1 and higher
DXGI_FORMAT_B8G8R8A8_UNORMD3DFMT_A8R8G8B89_1 and higher
DXGI_FORMAT_A8_UNORMD3DFMT_A89_2 and higher
DXGI_FORMAT_B5G6R5_UNORM

Requires DXGI 1.2 or later. DXGI 1.2 types are only supported on systems with Direct3D 11.1 or later.

D3DFMT_R5G6B59_1 and higher
DXGI_FORMAT_B5G5R5A1_UNORM

Requires DXGI 1.2 or later. DXGI 1.2 types are only supported on systems with Direct3D 11.1 or later.

D3DFMT_A1R5G5B59_1 and higher
DXGI_FORMAT_B4G4R4A4_UNORM

Requires DXGI 1.2 or later. DXGI 1.2 types are only supported on systems with Direct3D 11.1 or later.

D3DFMT_A4R4G4B49_1 and higher

 

Texture3D resources

Direct3D 9 hardware supports these formats for texture 3D resources (D3D11_FORMAT_SUPPORT_TEXTURE3D):

DXGI formatEquivalent Direct3D 9 formatSupported feature levels
DXGI_FORMAT_R32G32B32A32_FLOATD3DFMT_A32B32G32R32F9_3 and higher
DXGI_FORMAT_R16G16B16A16_FLOATD3DFMT_A16B16G16R16F9_2 and higher
DXGI_FORMAT_R16G16B16A16_UNORMD3DFMT_A16B16G16R169_2 and higher
DXGI_FORMAT_R32G32_FLOATD3DFMT_G32R32F9_3 and higher
DXGI_FORMAT_R8G8B8A8_UNORMD3DFMT_A8B8G8R89_1 and higher
DXGI_FORMAT_R8G8B8A8_UNORM_SRGBD3DFMT_A8B8G8R89_1 and higher
DXGI_FORMAT_R16G16_FLOATD3DFMT_G16R16F9_2 and higher
DXGI_FORMAT_R16G16_UNORMD3DFMT_G16R169_2 and higher
DXGI_FORMAT_R16G16_SNORMD3DFMT_V16U169_2 and higher
DXGI_FORMAT_R32_FLOATD3DFMT_R32F9_2 and higher
DXGI_FORMAT_R16_UNORM

Note  Use .r swizzle in the pixel shader to duplicate red to other components to get Direct3D 9 behavior.

D3DFMT_L169_2 and higher
DXGI_FORMAT_BC1_UNORMD3DFMT_DXT19_1 and higher
DXGI_FORMAT_B8G8R8A8_UNORMD3DFMT_A8R8G8B89_1 and higher
DXGI_FORMAT_A8_UNORMD3DFMT_A89_2 and higher

 

TextureCube resources

Direct3D 9 hardware supports these formats for texture cube resources (D3D11_FORMAT_SUPPORT_TEXTURECUBE):

DXGI formatEquivalent Direct3D 9 formatSupported feature levels
DXGI_FORMAT_R32G32B32A32_FLOATD3DFMT_A32B32G32R32F9_3 and higher
DXGI_FORMAT_R16G16B16A16_FLOATD3DFMT_A16B16G16R16F9_2 and higher
DXGI_FORMAT_R16G16B16A16_UNORMD3DFMT_A16B16G16R169_2 and higher
DXGI_FORMAT_R32G32_FLOATD3DFMT_G32R32F9_3 and higher
DXGI_FORMAT_R8G8B8A8_UNORMD3DFMT_A8B8G8R89_1 and higher
DXGI_FORMAT_R8G8B8A8_UNORM_SRGBD3DFMT_A8B8G8R89_1 and higher
DXGI_FORMAT_R8G8B8A8_SNORMD3DFMT_Q8W8V8U89_1 and higher
DXGI_FORMAT_R16G16_FLOATD3DFMT_G16R16F9_2 and higher
DXGI_FORMAT_R16G16_UNORMD3DFMT_G16R169_2 and higher
DXGI_FORMAT_R16G16_SNORMD3DFMT_V16U169_2 and higher
DXGI_FORMAT_R32_FLOATD3DFMT_R32F9_2 and higher
DXGI_FORMAT_R16_UNORM

Note  Use .r swizzle in the pixel shader to duplicate red to other components to get Direct3D 9 behavior.

D3DFMT_L169_2 and higher
DXGI_FORMAT_R8_UNORM

Note  Use .r swizzle in the pixel shader to duplicate red to other components to get Direct3D 9 behavior.

D3DFMT_L89_1 and higher
DXGI_FORMAT_BC1_UNORMD3DFMT_DXT19_1 and higher
DXGI_FORMAT_BC1_UNORM_SRGBD3DFMT_DXT19_1 and higher
DXGI_FORMAT_BC2_UNORMD3DFMT_DXT39_1 and higher
DXGI_FORMAT_BC2_UNORM_SRGBD3DFMT_DXT39_1 and higher
DXGI_FORMAT_BC3_UNORMD3DFMT_DXT59_1 and higher
DXGI_FORMAT_BC3_UNORM_SRGBD3DFMT_DXT59_1 and higher
DXGI_FORMAT_B8G8R8A8_UNORMD3DFMT_A8R8G8B89_1 and higher
DXGI_FORMAT_A8_UNORMD3DFMT_A89_2 and higher
DXGI_FORMAT_B5G6R5_UNORM

Requires DXGI 1.2 or later. DXGI 1.2 types are only supported on systems with Direct3D 11.1 or later.

D3DFMT_R5G6B59_1 and higher
DXGI_FORMAT_B5G5R5A1_UNORM

Requires DXGI 1.2 or later. DXGI 1.2 types are only supported on systems with Direct3D 11.1 or later.

D3DFMT_A1R5G5B59_1 and higher
DXGI_FORMAT_B4G4R4A4_UNORM

Requires DXGI 1.2 or later. DXGI 1.2 types are only supported on systems with Direct3D 11.1 or later.

D3DFMT_A4R4G4B49_1 and higher

 

Shader sample with any filter type

Direct3D 9 hardware supports these formats for shader sample with any filter type (D3D11_FORMAT_SUPPORT_SHADER_SAMPLE):

DXGI formatEquivalent Direct3D 9 formatSupported feature levels
DXGI_FORMAT_R16G16B16A16_UNORMD3DFMT_A16B16G16R169_2 and higher
DXGI_FORMAT_R8G8B8A8_UNORMD3DFMT_A8B8G8R89_1 and higher
DXGI_FORMAT_R8G8B8A8_UNORM_SRGBD3DFMT_A8B8G8R89_1 and higher
DXGI_FORMAT_R8G8B8A8_SNORMD3DFMT_Q8W8V8U89_1 and higher
DXGI_FORMAT_R16G16_UNORMD3DFMT_G16R169_2 and higher
DXGI_FORMAT_R16G16_SNORMD3DFMT_V16U169_2 and higher
DXGI_FORMAT_R16_UNORM

Note  Use .r swizzle in the pixel shader to duplicate red to other components to get Direct3D 9 behavior.

D3DFMT_L169_2 and higher
DXGI_FORMAT_R8G8_SNORMD3DFMT_V8U89_1 and higher
DXGI_FORMAT_R8_UNORM

Note  Use .r swizzle in the pixel shader to duplicate red to other components to get Direct3D 9 behavior.

D3DFMT_L89_1 and higher
DXGI_FORMAT_BC1_UNORMD3DFMT_DXT19_1 and higher
DXGI_FORMAT_BC1_UNORM_SRGBD3DFMT_DXT19_1 and higher
DXGI_FORMAT_BC2_UNORMD3DFMT_DXT39_1 and higher
DXGI_FORMAT_BC2_UNORM_SRGBD3DFMT_DXT39_1 and higher
DXGI_FORMAT_BC3_UNORMD3DFMT_DXT59_1 and higher
DXGI_FORMAT_BC3_UNORM_SRGBD3DFMT_DXT59_1 and higher
DXGI_FORMAT_B8G8R8A8_UNORMD3DFMT_A8R8G8B89_1 and higher
DXGI_FORMAT_A8_UNORMD3DFMT_A89_2 and higher
DXGI_FORMAT_B5G6R5_UNORM

Requires DXGI 1.2 or later. DXGI 1.2 types are only supported on systems with Direct3D 11.1 or later.

D3DFMT_R5G6B59_1 and higher
DXGI_FORMAT_B5G5R5A1_UNORM

Requires DXGI 1.2 or later. DXGI 1.2 types are only supported on systems with Direct3D 11.1 or later.

D3DFMT_A1R5G5B59_1 and higher
DXGI_FORMAT_B4G4R4A4_UNORM

Requires DXGI 1.2 or later. DXGI 1.2 types are only supported on systems with Direct3D 11.1 or later.

D3DFMT_A4R4G4B49_1 and higher

 

Direct3D 9 hardware optionally supports these formats for shader sample with any filter type:

DXGI formatEquivalent Direct3D 9 formatSupported feature levels
DXGI_FORMAT_R16G16B16A16_FLOATD3DFMT_A16B16G16R16F9_3 and higher

 

Mipmap resources

Direct3D 9 hardware supports these formats for mipmap resources (D3D11_FORMAT_SUPPORT_MIP):

DXGI formatEquivalent Direct3D 9 formatSupported feature levels
DXGI_FORMAT_R32G32B32A32_FLOATD3DFMT_A32B32G32R32F9_3 and higher
DXGI_FORMAT_R16G16B16A16_FLOATD3DFMT_A16B16G16R16F9_2 and higher
DXGI_FORMAT_R16G16B16A16_UNORMD3DFMT_A16B16G16R169_2 and higher
DXGI_FORMAT_R8G8B8A8_UNORMD3DFMT_A8B8G8R89_1 and higher
DXGI_FORMAT_R8G8B8A8_UNORM_SRGBD3DFMT_A8B8G8R89_1 and higher
DXGI_FORMAT_R8G8B8A8_SNORMD3DFMT_Q8W8V8U89_1 and higher
DXGI_FORMAT_R16G16_FLOATD3DFMT_G16R16F9_2 and higher
DXGI_FORMAT_R16G16_UNORMD3DFMT_G16R169_2 and higher
DXGI_FORMAT_R16G16_SNORMD3DFMT_V16U169_1 and higher
DXGI_FORMAT_R32_FLOATD3DFMT_R32F9_2 and higher
DXGI_FORMAT_R16_UNORM

Note  Use .r swizzle in the pixel shader to duplicate red to other components to get Direct3D 9 behavior.

D3DFMT_L169_2 and higher
DXGI_FORMAT_R8G8_SNORMD3DFMT_V8U89_1 and higher
DXGI_FORMAT_R8_UNORM

Note  Use .r swizzle in the pixel shader to duplicate red to other components to get Direct3D 9 behavior.

D3DFMT_L89_1 and higher
DXGI_FORMAT_BC1_UNORMD3DFMT_DXT19_1 and higher
DXGI_FORMAT_BC1_UNORM_SRGBD3DFMT_DXT19_1 and higher
DXGI_FORMAT_BC2_UNORMD3DFMT_DXT39_1 and higher
DXGI_FORMAT_BC2_UNORM_SRGBD3DFMT_DXT39_1 and higher
DXGI_FORMAT_BC3_UNORMD3DFMT_DXT59_1 and higher
DXGI_FORMAT_BC3_UNORM_SRGBD3DFMT_DXT59_1 and higher
DXGI_FORMAT_B8G8R8A8_UNORMD3DFMT_A8R8G8B89_1 and higher
DXGI_FORMAT_B5G6R5_UNORM

Requires DXGI 1.2 or later. DXGI 1.2 types are only supported on systems with Direct3D 11.1 or later.

D3DFMT_R5G6B59_1 and higher
DXGI_FORMAT_B5G5R5A1_UNORM

Requires DXGI 1.2 or later. DXGI 1.2 types are only supported on systems with Direct3D 11.1 or later.

D3DFMT_A1R5G5B59_1 and higher
DXGI_FORMAT_B4G4R4A4_UNORM

Requires DXGI 1.2 or later. DXGI 1.2 types are only supported on systems with Direct3D 11.1 or later.

D3DFMT_A4R4G4B49_1 and higher

 

Mipmap auto-generation

Direct3D 9 hardware supports these formats for mipmap auto-generation (D3D11_FORMAT_SUPPORT_MIP_AUTOGEN):

DXGI formatEquivalent Direct3D 9 formatSupported feature levels
DXGI_FORMAT_R32G32B32A32_FLOATD3DFMT_A32B32G32R32F9_3 and higher
DXGI_FORMAT_R8G8B8A8_UNORMD3DFMT_A8B8G8R89_1 and higher
DXGI_FORMAT_R8G8B8A8_UNORM_SRGBD3DFMT_A8B8G8R89_1 and higher
DXGI_FORMAT_R16G16_UNORMD3DFMT_G16R169_3 and higher
DXGI_FORMAT_B8G8R8A8_UNORMD3DFMT_A8R8G8B89_1 and higher
DXGI_FORMAT_B5G6R5_UNORM

Requires DXGI 1.2 or later. DXGI 1.2 types are only supported on systems with Direct3D 11.1 or later.

D3DFMT_R5G6B59_1 and higher

 

Render targets

Direct3D 9 hardware supports these formats for render targets (D3D11_FORMAT_SUPPORT_RENDER_TARGET):

DXGI formatEquivalent Direct3D 9 formatSupported feature levels
DXGI_FORMAT_R32G32B32A32_FLOATD3DFMT_A32B32G32R32F9_3 and higher
DXGI_FORMAT_R16G16B16A16_FLOATD3DFMT_A16B16G16R16F9_2 and higher
DXGI_FORMAT_R16G16B16A16_UNORMD3DFMT_A16B16G16R169_2 and higher
DXGI_FORMAT_R8G8B8A8_UNORMD3DFMT_A8B8G8R89_1 and higher
DXGI_FORMAT_R8G8B8A8_UNORM_SRGBD3DFMT_A8B8G8R89_1 and higher
DXGI_FORMAT_R32G32_FLOATD3DFMT_G32R32F9_3 and higher
DXGI_FORMAT_R16G16_FLOATD3DFMT_G16R16F9_2 and higher
DXGI_FORMAT_R16G16_UNORMD3DFMT_G16R169_2 and higher
DXGI_FORMAT_R32_FLOATD3DFMT_R32F9_2 and higher
DXGI_FORMAT_B8G8R8A8_UNORMD3DFMT_A8R8G8B89_1 and higher
DXGI_FORMAT_B8G8R8A8_UNORM_SRGBD3DFMT_A8R8G8B89_1 and higher
DXGI_FORMAT_B8G8R8X8_UNORMD3DFMT_X8R8G8B89_1 and higher
DXGI_FORMAT_B8G8R8X8_UNORM_SRGBD3DFMT_X8R8G8B89_1 and higher
DXGI_FORMAT_B5G6R5_UNORM

Requires DXGI 1.2 or later. DXGI 1.2 types are only supported on systems with Direct3D 11.1 or later.

D3DFMT_R5G6B59_1 and higher

 

Blendable render targets

Direct3D 9 hardware supports these formats for blendable render targets (D3D11_FORMAT_SUPPORT_BLENDABLE):

DXGI formatEquivalent Direct3D 9 formatSupported feature levels
DXGI_FORMAT_R16G16B16A16_FLOATD3DFMT_A16B16G16R16F9_3 and higher
DXGI_FORMAT_R8G8B8A8_UNORMD3DFMT_A8B8G8R89_1 and higher
DXGI_FORMAT_R8G8B8A8_UNORM_SRGBD3DFMT_A8B8G8R89_1 and higher
DXGI_FORMAT_B8G8R8A8_UNORMD3DFMT_A8R8G8B89_1 and higher
DXGI_FORMAT_B8G8R8A8_UNORM_SRGBD3DFMT_A8R8G8B89_1 and higher
DXGI_FORMAT_B8G8R8X8_UNORMD3DFMT_X8R8G8B89_1 and higher
DXGI_FORMAT_B8G8R8X8_UNORM_SRGBD3DFMT_X8R8G8B89_1 and higher
DXGI_FORMAT_B5G6R5_UNORM

Requires DXGI 1.2 or later. DXGI 1.2 types are only supported on systems with Direct3D 11.1 or later.

D3DFMT_R5G6B59_1 and higher

 

Depth-stencil targets

Direct3D 9 hardware supports these formats for depth-stencil targets (D3D11_FORMAT_SUPPORT_DEPTH_STENCIL):

DXGI formatEquivalent Direct3D 9 formatSupported feature levels
DXGI_FORMAT_D24_UNORM_S8_UINTD3DFMT_S8D249_1 and higher
DXGI_FORMAT_D16_UNORMD3DFMT_D169_1 and higher

 

CPU mapping

Direct3D 9 hardware supports these formats for CPU mapping (D3D11_FORMAT_SUPPORT_CPU_LOCKABLE):

DXGI formatEquivalent Direct3D 9 formatSupported feature levels
DXGI_FORMAT_R16G16B16A16_FLOATD3DFMT_A16B16G16R16F9_2 and higher
DXGI_FORMAT_R16G16B16A16_UNORMD3DFMT_A16B16G16R169_2 and higher
DXGI_FORMAT_R32G32_FLOATD3DFMT_G32R32F9_3 and higher
DXGI_FORMAT_R8G8B8A8_UNORMD3DFMT_A8B8G8R89_1 and higher
DXGI_FORMAT_R8G8B8A8_UNORM_SRGBD3DFMT_A8B8G8R89_1 and higher
DXGI_FORMAT_R8G8B8A8_SNORMD3DFMT_Q8W8V8U89_1 and higher
DXGI_FORMAT_R16G16_FLOATD3DFMT_G16R16F9_2 and higher
DXGI_FORMAT_R16G16_UNORMD3DFMT_G16R169_2 and higher
DXGI_FORMAT_R16G16_SNORMD3DFMT_V16U169_1 and higher
DXGI_FORMAT_R32_FLOATD3DFMT_R32F9_2 and higher
DXGI_FORMAT_R16_UNORM

Note  Use .r swizzle in the pixel shader to duplicate red to other components to get Direct3D 9 behavior.

D3DFMT_L169_2 and higher
DXGI_FORMAT_R8G8_SNORMD3DFMT_V8U89_1 and higher
DXGI_FORMAT_R8_UNORM

Note  Use .r swizzle in the pixel shader to duplicate red to other components to get Direct3D 9 behavior.

D3DFMT_L89_1 and higher
DXGI_FORMAT_BC1_UNORMD3DFMT_DXT19_1 and higher
DXGI_FORMAT_BC1_UNORM_SRGBD3DFMT_DXT19_1 and higher
DXGI_FORMAT_BC2_UNORMD3DFMT_DXT39_1 and higher
DXGI_FORMAT_BC2_UNORM_SRGBD3DFMT_DXT39_1 and higher
DXGI_FORMAT_BC3_UNORMD3DFMT_DXT59_1 and higher
DXGI_FORMAT_BC3_UNORM_SRGBD3DFMT_DXT59_1 and higher
DXGI_FORMAT_B8G8R8A8_UNORMD3DFMT_A8R8G8B89_1 and higher
DXGI_FORMAT_A8_UNORMD3DFMT_A89_2 and higher
DXGI_FORMAT_B5G6R5_UNORM

Requires DXGI 1.2 or later. DXGI 1.2 types are only supported on systems with Direct3D 11.1 or later.

D3DFMT_R5G6B59_1 and higher
DXGI_FORMAT_B5G5R5A1_UNORM

Requires DXGI 1.2 or later. DXGI 1.2 types are only supported on systems with Direct3D 11.1 or later.

D3DFMT_A1R5G5B59_1 and higher
DXGI_FORMAT_B4G4R4A4_UNORM

Requires DXGI 1.2 or later. DXGI 1.2 types are only supported on systems with Direct3D 11.1 or later.

D3DFMT_A4R4G4B49_1 and higher

 

Display scan-out

Direct3D 9 hardware supports these formats for display scan-out (D3D11_FORMAT_SUPPORT_DISPLAY):

DXGI formatEquivalent Direct3D 9 formatSupported feature levels
DXGI_FORMAT_R8G8B8A8_UNORMD3DFMT_A8B8G8R89_3 and higher
DXGI_FORMAT_R8G8B8A8_UNORM_SRGBD3DFMT_A8B8G8R89_3 and higher
DXGI_FORMAT_B8G8R8A8_UNORMD3DFMT_A8R8G8B89_1 and higher

 

Multisample render targets

Direct3D 9 hardware supports these formats for multisample render targets (D3D11_FORMAT_SUPPORT_MULTISAMPLE_RENDERTARGET):

DXGI formatEquivalent Direct3D 9 formatSupported feature levels
DXGI_FORMAT_R8G8B8A8_UNORMD3DFMT_A8B8G8R89_3 and higher
DXGI_FORMAT_R8G8B8A8_UNORM_SRGBD3DFMT_A8B8G8R89_1 and higher
DXGI_FORMAT_D16_UNORMD3DFMT_D169_1 and higher
DXGI_FORMAT_B8G8R8A8_UNORMD3DFMT_A8R8G8B89_1 and higher

 

Direct3D 9 hardware optionally supports these formats for multisample render targets:

DXGI formatEquivalent Direct3D 9 formatSupported feature levels
DXGI_FORMAT_B5G6R5_UNORM

Requires DXGI 1.2 or later. DXGI 1.2 types are only supported on systems with Direct3D 11.1 or later.

D3DFMT_R5G6B59_1 and higher

 

Remarks

Note  ID3D11Device::CheckFormatSupport or ID3D11Device::CheckFeatureSupport never reports support for D3D11_FORMAT_SUPPORT_SHADER_SAMPLE_COMPARISON on feature level 9_1, 9_2, or 9_3. But support might be available on Windows 8. For more info, see Implementing shadow buffers for Direct3D feature level 9.

Related topics

DXGI_FORMAT
D3D11_FORMAT_SUPPORT

 

 

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