Tiled resource functions implemented by the user-mode driver

This section contains functions that a Windows Display Driver Model (WDDM) 1.3 and later user-mode display driver must implement in order to support the use and manipulation of tiled resources.

For more info, see Tiled resource support.

In this section

TopicDescription

CheckMultisampleQualityLevels(D3D11_2)

Retrieves the number of quality levels that the device supports for the specified number of samples. Supported

CopyTileMappings

Copies mappings from a source tiled resource to a destination tiled resource.

CopyTiles

Copies tiles from buffer to tiled resource or vice versa.

GetMipPacking

For a given tiled resource, returns how many mips are packed, and how many tiles are needed to store all the packed mips.

RelocateDeviceFuncs(D3D11_2)

Notifies the user-mode display driver about the new location of the driver function table. Implemented by WDDM 1.3 and later user-mode display drivers.

ResizeTilePool

Resizes a tile pool.

TiledResourceBarrier

Specifies a data access ordering constraint between multiple tiled resources. For more info about this constraint, see Remarks.

UpdateTileMappings

Updates mappings of tile locations in tiled resources to memory locations in a tile pool.

UpdateTiles

Updates tiles by copying from app memory to the tiled resource.

 

 

 

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