IAudioClient::GetCurrentPadding method (audioclient.h)

The GetCurrentPadding method retrieves the number of frames of padding in the endpoint buffer.

Syntax

HRESULT GetCurrentPadding(
  [out] UINT32 *pNumPaddingFrames
);

Parameters

[out] pNumPaddingFrames

Pointer to a UINT32 variable into which the method writes the frame count (the number of audio frames of padding in the buffer).

Return value

If the method succeeds, it returns S_OK. If it fails, possible return codes include, but are not limited to, the values shown in the following table.

Return code Description
AUDCLNT_E_NOT_INITIALIZED
The audio stream has not been successfully initialized.
AUDCLNT_E_DEVICE_INVALIDATED
The audio endpoint device has been unplugged, or the audio hardware or associated hardware resources have been reconfigured, disabled, removed, or otherwise made unavailable for use.
AUDCLNT_E_SERVICE_NOT_RUNNING
The Windows audio service is not running.
E_POINTER
Parameter pNumPaddingFrames is NULL.

Remarks

This method requires prior initialization of the IAudioClient interface. All calls to this method will fail with the error AUDCLNT_E_NOT_INITIALIZED until the client initializes the audio stream by successfully calling the IAudioClient::Initialize method.

This method retrieves a padding value that indicates the amount of valid, unread data that the endpoint buffer currently contains. A rendering application can use the padding value to determine how much new data it can safely write to the endpoint buffer without overwriting previously written data that the audio engine has not yet read from the buffer. A capture application can use the padding value to determine how much new data it can safely read from the endpoint buffer without reading invalid data from a region of the buffer to which the audio engine has not yet written valid data.

The padding value is expressed as a number of audio frames. The size of an audio frame is specified by the nBlockAlign member of the WAVEFORMATEX (or WAVEFORMATEXTENSIBLE) structure that the client passed to the IAudioClient::Initialize method. The size in bytes of an audio frame equals the number of channels in the stream multiplied by the sample size per channel. For example, the frame size is four bytes for a stereo (2-channel) stream with 16-bit samples.

For a shared-mode rendering stream, the padding value reported by GetCurrentPadding specifies the number of audio frames that are queued up to play in the endpoint buffer. Before writing to the endpoint buffer, the client can calculate the amount of available space in the buffer by subtracting the padding value from the buffer length. To ensure that a subsequent call to the IAudioRenderClient::GetBuffer method succeeds, the client should request a packet length that does not exceed the available space in the buffer. To obtain the buffer length, call the IAudioClient::GetBufferSize method.

For a shared-mode capture stream, the padding value reported by GetCurrentPadding specifies the number of frames of capture data that are available in the next packet in the endpoint buffer. At a particular moment, zero, one, or more packets of capture data might be ready for the client to read from the buffer. If no packets are currently available, the method reports a padding value of 0. Following the GetCurrentPadding call, an IAudioCaptureClient::GetBuffer method call will retrieve a packet whose length exactly equals the padding value reported by GetCurrentPadding. Each call to GetBuffer retrieves a whole packet. A packet always contains an integral number of audio frames.

For a shared-mode capture stream, calling GetCurrentPadding is equivalent to calling the IAudioCaptureClient::GetNextPacketSize method. That is, the padding value reported by GetCurrentPadding is equal to the packet length reported by GetNextPacketSize.

For an exclusive-mode rendering or capture stream that was initialized with the AUDCLNT_STREAMFLAGS_EVENTCALLBACK flag, the client typically has no use for the padding value reported by GetCurrentPadding. Instead, the client accesses an entire buffer during each processing pass. Each time a buffer becomes available for processing, the audio engine notifies the client by signaling the client's event handle. For more information about this flag, see IAudioClient::Initialize.

For an exclusive-mode rendering or capture stream that was not initialized with the AUDCLNT_STREAMFLAGS_EVENTCALLBACK flag, the client can use the padding value obtained from GetCurrentPadding in a way that is similar to that described previously for a shared-mode stream. The details are as follows.

First, for an exclusive-mode rendering stream, the padding value specifies the number of audio frames that are queued up to play in the endpoint buffer. As before, the client can calculate the amount of available space in the buffer by subtracting the padding value from the buffer length.

Second, for an exclusive-mode capture stream, the padding value reported by GetCurrentPadding specifies the current length of the next packet. However, this padding value is a snapshot of the packet length, which might increase before the client calls the IAudioCaptureClient::GetBuffer method. Thus, the length of the packet retrieved by GetBuffer is at least as large as, but might be larger than, the padding value reported by the GetCurrentPadding call that preceded the GetBuffer call. In contrast, for a shared-mode capture stream, the length of the packet obtained from GetBuffer always equals the padding value reported by the preceding GetCurrentPadding call.

For a code example that calls the GetCurrentPadding method, see Rendering a Stream.

Requirements

Requirement Value
Minimum supported client Windows Vista [desktop apps | UWP apps]
Minimum supported server Windows Server 2008 [desktop apps | UWP apps]
Target Platform Windows
Header audioclient.h

See also

IAudioCaptureClient::GetBuffer

IAudioCaptureClient::GetNextPacketSize

IAudioClient Interface

IAudioClient::Initialize

IAudioRenderClient::GetBuffer