Information
The topic you requested is included in another documentation set. For convenience, it's displayed below. Choose Switch to see the topic in its original location.

bem - ps

Apply a fake bump environment-map transform.

Syntax

bem dst.rg, src0, src1

 

where

  • dst.rg dst is the destination register. The red and green component write mask must be used.
  • src0 is a source register.
  • src1 is a source register.

Remarks

Pixel shader versions1_11_21_31_42_02_x2_sw3_03_sw
bemx

 

This instruction performs the following calculation.



(Given n == dest register #)
dest.r = src0.r + D3DTSS_BUMPENVMAT00(stage n) * src1.r 
                + D3DTSS_BUMPENVMAT10(stage n) * src1.g

dest.g = src0.g + D3DTSS_BUMPENVMAT01(stage n) * src1.r
                + D3DTSS_BUMPENVMAT11(stage n) * src1.g


Rules for using bem:

  1. bem must appear in the first phase of a shader (that is, before a phase marker).
  2. bem consumes two arithmetic instruction slots.
  3. Only one use of this instruction is allowed per shader.
  4. Destination writemask must be .rg /.xy.
  5. This instruction cannot be co-issued.
  6. Aside from the restriction that destination write mask be .rg, modifiers on source src0, src1, and instruction modifiers are unconstrained.

Instruction Information

Minimum operating systemWindows 98

 

 

 

Community Additions

Show:
© 2014 Microsoft