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RenderStateManager.FogEnd Property (Microsoft.DirectX.Direct3D)

Retrieves or sets the depth at which pixel or vertex fog effects end for linear fog mode.

Definition

Visual Basic Public Property FogEnd As Single
C# public float FogEnd { get; set; }
C++ public:
property float FogEnd {
        float get();
        void set(float value);
}
JScript public function get FogEnd() : float
public function set FogEnd(float);

Property Value

System.Single
Floating-point value that represents the ending depth to set or retrieve.

This property is read/write. 

Remarks

The default value is 1.0f. Depth is specified in world space for vertex fog, and in either device space [0.0, 1.0] or world space for pixel fog. For pixel fog, these values are in device space when the system uses z for fog calculations, or in world space when the system uses eye-relative fog (w-fog).

See Also