RegisterWindowMessage function

Defines a new window message that is guaranteed to be unique throughout the system. The message value can be used when sending or posting messages.

Syntax


UINT WINAPI RegisterWindowMessage(
  _In_  LPCTSTR lpString
);

Parameters

lpString [in]

Type: LPCTSTR

The message to be registered.

Return value

Type:

Type: UINT

If the message is successfully registered, the return value is a message identifier in the range 0xC000 through 0xFFFF.

If the function fails, the return value is zero. To get extended error information, call GetLastError.

Remarks

The RegisterWindowMessage function is typically used to register messages for communicating between two cooperating applications.

If two different applications register the same message string, the applications return the same message value. The message remains registered until the session ends.

Only use RegisterWindowMessage when more than one application must process the same message. For sending private messages within a window class, an application can use any integer in the range WM_USER through 0x7FFF. (Messages in this range are private to a window class, not to an application. For example, predefined control classes such as BUTTON, EDIT, LISTBOX, and COMBOBOX may use values in this range.)

Examples

For an example, see Finding Text.

Requirements

Minimum supported client

Windows 2000 Professional [desktop apps only]

Minimum supported server

Windows 2000 Server [desktop apps only]

Header

Winuser.h (include Windows.h)

Library

User32.lib

DLL

User32.dll

Unicode and ANSI names

RegisterWindowMessageW (Unicode) and RegisterWindowMessageA (ANSI)

See also

Reference
PostMessage
SendMessage
Conceptual
Messages and Message Queues

 

 

Community Additions

ADD
Show:
© 2014 Microsoft