XAUDIO2_PERFORMANCE_DATA structure

Contains performance information.

Syntax


typedef struct XAUDIO2_PERFORMANCE_DATA {
  UINT64 AudioCyclesSinceLastQuery;
  UINT64 TotalCyclesSinceLastQuery;
  UINT32 MinimumCyclesPerQuantum;
  UINT32 MaximumCyclesPerQuantum;
  UINT32 MemoryUsageInBytes;
  UINT32 CurrentLatencyInSamples;
  UINT32 GlitchesSinceEngineStarted;
  UINT32 ActiveSourceVoiceCount;
  UINT32 TotalSourceVoiceCount;
  UINT32 ActiveSubmixVoiceCount;
  UINT32 ActiveResamplerCount;
  UINT32 ActiveMatrixMixCount;
  UINT32 ActiveXmaSourceVoices;
  UINT32 ActiveXmaStreams;
} XAUDIO2_PERFORMANCE_DATA;

Members

AudioCyclesSinceLastQuery

CPU cycles spent on audio processing since the last call to the IXAudio2::StartEngine or IXAudio2::GetPerformanceData function.

TotalCyclesSinceLastQuery

Total CPU cycles elapsed since the last call.

Note  This only counts cycles on the CPU on which XAudio2 is running.

MinimumCyclesPerQuantum

Fewest CPU cycles spent on processing any single audio quantum since the last call.

MaximumCyclesPerQuantum

Most CPU cycles spent on processing any single audio quantum since the last call.

MemoryUsageInBytes

Total memory currently in use.

CurrentLatencyInSamples

Minimum delay that occurs between the time a sample is read from a source buffer and the time it reaches the speakers.

Windows
The delay reported is a variable value equal to the rough distance between the last sample submitted to the driver by XAudio2 and the sample currently playing. The following factors can affect the delay: playing multichannel audio on a hardware-accelerated device; the type of audio device (WavePci, WaveCyclic, or WaveRT); and, to a lesser extent, audio hardware implementation.

 

Xbox 360
The delay reported is a fixed value, which is normally 1,024 samples (21.333 ms at 48 kHz). If XOverrideSpeakerConfig has been called using the XAUDIOSPEAKERCONFIG_LOW_LATENCY flag, the delay reported is 512 samples (10.667 ms at 48 kHz).

 

GlitchesSinceEngineStarted

Total audio dropouts since the engine started.

ActiveSourceVoiceCount

Number of source voices currently playing.

TotalSourceVoiceCount

Total number of source voices currently in existence.

ActiveSubmixVoiceCount

Number of submix voices currently playing.

ActiveResamplerCount

Number of resampler xAPOs currently active.

ActiveMatrixMixCount

Number of matrix mix xAPOs currently active.

ActiveXmaSourceVoices
Windows
Unsupported.

 

Xbox 360
Number of source voices decoding XMA data.

 

ActiveXmaStreams
Windows
Unsupported.

 

Xbox 360
A voice can use more than one XMA stream.

 

Remarks

CPU cycles are recorded using . Use to convert these values.

Platform Requirements

Windows 8, Windows Phone 8 (XAudio 2.8); DirectX SDK (XAudio 2.7)

Requirements

Header

Xaudio2.h

See also

XAudio2 Structures
IXAudio2::GetPerformanceData

 

 

Community Additions

ADD
Show:
© 2014 Microsoft