XMFLOAT3 structure

Describes a 3D vector consisting of three single-precision floating-point values.

For a list of additional functionality such as constructors and operators that are available using XMFLOAT3 when you are programming in C++, see XMFLOAT3 Extensions.

Note  See DirectXMath Library Type Equivalences for information about equivalent D3DDECLTYPE, D3DFORMAT, and DXGI_FORMAT objects.

Syntax


struct XMFLOAT3 {
  float x;
  float y;
  float z;
};

Members

x

float value describing the x-coordinate of the vector.

y

float value describing the y-coordinate of the vector.

z

float value describing the z-coordinate of the vector.

Remarks

XMFLOAT3 can be loaded into instances of XMVECTOR by using XMLoadFloat3.

Instances of XMVECTOR can be stored into an instance of XMFLOAT3 with XMStoreFloat3.

Namespace: Use DirectX

Platform Requirements

Microsoft Visual Studio 2010 or Microsoft Visual Studio 2012 with the Windows SDK for Windows 8. Supported for Win32 desktop apps, Windows Store apps, and Windows Phone 8 apps.

Requirements

Header

DirectXMath.h

See also

XMFLOAT3 Extensions

 

 

Community Additions

ADD
Show:
© 2014 Microsoft