XMFLOAT3 structure
Describes a 3D vector consisting of three single-precision floating-point values.
For a list of additional functionality such as constructors and operators that are available using XMFLOAT3 when you
are programming in C++, see XMFLOAT3 Extensions.
Note See DirectXMath Library Type Equivalences for information about equivalent D3DDECLTYPE, D3DFORMAT, and DXGI_FORMAT objects.
Syntax
struct XMFLOAT3 { float x; float y; float z; };
Members
- x
-
float value describing the x-coordinate of the vector.
- y
-
float value describing the y-coordinate of the vector.
- z
-
float value describing the z-coordinate of the vector.
Remarks
XMFLOAT3 can be loaded into instances of XMVECTOR by using
XMLoadFloat3.
Instances of XMVECTOR can be stored into an instance of XMFLOAT3 with
XMStoreFloat3.
Namespace: Use DirectX
Platform Requirements
Microsoft Visual Studio 2010 or Microsoft Visual Studio 2012 with the Windows SDK for Windows 8. Supported for Win32 desktop apps, Windows Store apps, and Windows Phone 8 apps.
Requirements
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See also
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Build date: 11/14/2012
