XMMatrixRotationRollPitchYaw method

Builds a rotation matrix based on a given pitch, yaw, and roll (Euler angles).

Syntax


XMMATRIX XMMatrixRotationRollPitchYaw(
  [in]  float Pitch,
  [in]  float Yaw,
  [in]  float Roll
);

Parameters

Pitch [in]

Angle of rotation around the x-axis, in radians.

Yaw [in]

Angle of rotation around the y-axis, in radians.

Roll [in]

Angle of rotation around the z-axis, in radians.

Return value

Returns the rotation matrix.

Remarks

Angles are measured clockwise when looking along the rotation axis toward the origin. This is a left-handed coordinate system. To use right-handed coordinates, negate all three angles.

The order of transformations is roll first, then pitch, and then yaw. The rotations are all applied in the global coordinate frame.

Platform Requirements

Microsoft Visual Studio 2010 or Microsoft Visual Studio 2012 with the Windows SDK for Windows 8. Supported for Win32 desktop apps, Windows Store apps, and Windows Phone 8 apps.

Requirements

Namespace

Use DirectX.

Header

DirectXMath.h

 

 

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