XMMatrixPerspectiveFovLH method

Builds a left-handed perspective projection matrix based on a field of view.

Syntax


XMMATRIX XMMatrixPerspectiveFovLH(
  [in]  float FovAngleY,
  [in]  float AspectRatio,
  [in]  float NearZ,
  [in]  float FarZ
);

Parameters

FovAngleY [in]

Top-down field-of-view angle in radians.

AspectRatio [in]

Aspect ratio of view-space X:Y.

NearZ [in]

Distance to the near clipping plane.

FarZ [in]

Distance to the far clipping plane.

Return value

Returns the perspective projection matrix.

Remarks

Platform Requirements

Microsoft Visual Studio 2010 or Microsoft Visual Studio 2012 with the Windows SDK for Windows 8. Supported for Win32 desktop apps, Windows Store apps, and Windows Phone 8 apps.

Requirements

Namespace

Use DirectX.

Header

DirectXMath.h

See also

XMMatrixPerspectiveFovRH

 

 

Community Additions

ADD
Show:
© 2014 Microsoft